![]() ![]() #define USE_CARTOON 0 // Cartoon : "Toon"s the image. #define USE_EXPLOSION 0 // Explosion : Scatters the pixels, making the image look fuzzy. WIP - Currently only works in DX9 and you need to use the FXAA injector dlls. #define USE_FXAA_ANTIALIASING 0 // FXAA Anti-aliasing : Smoothens jagged lines using the FXAA technique. #define USE_SMAA_ANTIALIASING 1 // SMAA Anti-aliasing : Smoothens jagged lines using the SMAA technique. Just delete this description and fill in your own and then share it with the world. This description field and the above Game and Author fields are here so you can fill in your own details for the presets you create. If you made a good setttings preset please share it with your friends, on forums and websites,Īnd/or submit it to the SweetFX Settings Database : Please note when tweaking settings that higher numbers does not always equal better (nor does lower).įinding the best settings for your game and your taste is about finding just the right amount to apply. Vignette should have a ratio of 1.20, radius to 0.80, amount to -1.60 and slope to 6. Sharpening should also be lowered if ENB is not in use. This config still works quite nicely without ENB installed.If you are operating on a 900+ monitor (which you probably are), you may want to tone down the sharpening to 0.8 depending on your dpi. '-/ĭescription:This config is set in mind for FSX with ENB, as ENB is able to use palettes flexibly and perform tinting or colour correction. ![]() using the SweetFX 1.5 template for now, since SweetFX 2.0 default template seems to crash my FSX instantly. #define COLOR_EDGE_DETECTION 1 // 1 Enables color edge detection (slower but slightly more acurate) #define SMAA_CORNER_ROUNDING 0 // Determines the percent of antialiasing to apply to corners. #define SMAA_MAX_SEARCH_STEPS_DIAG 6 // Determines the radius SMAA will search for diagonal aliased edges #define SMAA_MAX_SEARCH_STEPS 16 // Determines the radius SMAA will search for aliased edges #define SMAA_THRESHOLD 0.10 // Edge detection threshold. ![]() Would anyone please be able to help me improve the anti aliasing with reshade enabled? Preferably I would just like to use the Nvidia Inspector settings without reshade meddling with the AA settings (though turning off SMAA doesn't help at all), or I would prefer the SMAA in reshade to be set in such a way, I will be similar or better than the 8xSQ I use with Nvidia Inspector. Turning off SMAA altogether doesn't help either. #Flight simulator x enb install#Then whenever I install reshade, my anti aliasing settings actually worsen and the lines look a lot more jagged. Whenever I'm using just my Nvidia Inspector to set my anti aliasing settings in game, the anti-aliasing looks a lot better with just Nvidia than with reshade enabled.įor Nvidia Inspector I use 8x SQ (2x multisampling+2x Super sampling) and with just Nvidia Inspector all the lines look perfectly fine. I've got an i7 4790K CPU speed and a PNY GTX960. I'm using reshade with my Microsoft flight Simulator X. ![]()
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